7/6/2023 0 Comments Smashing four tier list![]() ĝamage: 3/5 Notable for having an instant-cast AOE damage spell that inflicts a debuff synergistic with their other spells (Condensate).Range: 4/5 Windslash goes quite far for an AOE attack, and Fire Whirl is a great initiating strike against faraway enemies.ĝowntime: 3/5 Condensate, Fire Whirl, and Freeze can all be used on empty squares to shape the battlefield.Although these aren’t especially fast moves, their special qualities give Elementalist a high rating in this category. Freeze is the only source of the Freeze debuff players have access to and can prevent all actions for an enemy for upwards of 70 TTA, which is just absurd. Shock is very nearly the only AOE Stun ability in the game, can stun for an absurd length of time at high skill, does decent damage, and comes out at an average Impair speed of 14 TTA, making the Elementalist the only class in the game that can stunlock multiple foes at once. The Elementalist has two different disables, both of which are uniquely powerful. Bonuses to magical power and elemental skills, but those are to be expected. Passive Stats: 2/5 Nothing to write home about.Note that part of the Elementalist’s strength is its ability to prepare the battlefield for the ideal fight-if they’re caught by surprise or ambushed, they drop a full tier. These classes are either extremely versatile, the absolute best at what they do in the game, or both.Īt the very top of the list we have the Elementalist, a contender for the best mage in the game. Star availability also won’t be a part of the rankings, though it is important and you should consider what stats your classes actually allow you to upgrade when planning out your class progression. Only active abilities and passive class stat bonuses will be part of the rating system. I might discuss important Passives, but they won’t be part of the rankings, because any class can use any other class’s Passive. ![]() Most healing, environmental, support, and team abilities go here. Utility, which is a sort of miscellaneous category for other things the class can do which are useful both on and off the battlefield. Killing enemies instantly by pushing them off cliffs does count, as long as you're okay with losing some loot. A high rating in this category may influence the Defense category.ĭamage, which is… damage. Generally it’s better to be further away. Range, which is the distance at which your character can meaningfully engage other entities on the field. Most buffs go here, as do some battlefield control abilities. A high ranking in this category may influence the Defense rating.ĭowntime activity, which is what the class does when there aren’t any enemies in reach. Somewhat less important for ranged fighters and casters. Mobility, which is to what degree the class can be in the right place at the right time. You will notice a common tier difference between the classes that have “I Win” buttons and the classes that do not. Many of the more potent version of these abilities function as an “I Win” button if you can land them. The action economy of this game is very tight-taking away the actions of your enemies is critical. This quality is extremely important, arguably the most important, because removing your enemy’s ability to fight back nearly guarantees a victory as long as you’re patient. ![]() Impair ability, which is the class’s ability to shut down one or more opponents’ ability to fight back. The most important ones here are Physical Defense, which is more important than Magical Defense since you can raise your defense against elemental magic through skills, and Move, which cannot be raised through skills at all. Passive Stats, which are the statistical buffs you get from choosing a particular class as your primary. With that said-what are we actually grading the classes on? I’ve selected eight basic criteria which seem most important: That’s how Sage ranks on its own, not necessarily within your party and environment. And you’d be a fool to say your party doesn’t need any support/healer presence just because Sage is in B-Tier. ![]() If your party struggles with handling large groups, it doesn’t matter that Spell Archon is in A-Tier, it’s probably not a good addition. Your party composition, enemy type, game progression, and skill balance are all going to change what’s best. I would also like to point out that these are being graded in a vacuum. Feel free to disagree with the list healthy discussion is at the heart of any good game community, and as I said, I could certainly be wrong about some of these placements. Welcome to the Horizon’s Gate tier list for version 1.5.87! I’m certainly no expert in the game, but I do have a few hundred hours under my belt and a lot of Opinions. ![]()
0 Comments
Leave a Reply. |