7/3/2023 0 Comments Slitterhead logoAnd so, we’re building out the world and when that five movie comes, will be organic - will be organically grown out of how we’re starting to tell those stories. “We’re in development on three others, including and including television series, “The Continental”, will be airing soon. “What is official is that, as you know, Ballerina is the first spinoff that comes out next year,” states Drake. Along with that, the studio is looking to expand beyond film, including “in the AAA video game space,” as well as a “regular cadence of spin-offs” and TV. And not only is John Wick 5 also in development, but Wick will be making a return to video games, as well.Īccording to the latest Lionsgate earnings call ( via Comicbook), Lionsgate Motion Picture Group President Joe Drake confirmed that a fifth John Wick is in early development. Lionsgate are obviously riding the success of the John Wick series with the upcoming Ballerina spinoff and “The Continental” TV series. Slitterhead is currently in development for PC. You can check out the rest of the interview from the link above. “But that mood where seemingly normal people have a dark side-I think people could really relate to that-especially out in the rural areas where people have two faces, so I felt a symmetry to what was portrayed in Twin Peaks.” Toyama responded simply that Twin Peaks was popular in Japan, as it was in the States. However, Toyama said that that as Silent Hill was his directorial debut, he was worried that he wouldn’t be able to bring out either Sato or Ito’s strengths in the game, which was one of the struggles he had in directing Silent Hill.Īnd, since we all love David Lynch, Toyama is asked why the famed director has such an influence on Japanese game creators. The interview also talked about CG artist Takayoshi Sato and his cutscenes from the first Silent Hill, which Toyama praised as “amazing” and how Konami had “high praise for it”. My only concern was that as an action game, how do these character designs move in the game, and that might have been something they struggled with, in how to make his designs come to life in a game.” “I think there was a lot of consistency to it, which completed his vision, which I thought was very good. When asked about the series’ development past the first entry, Toyama felt that Silent Hill artist Masahiro Ito had “perfected his art direction style and completed his vision” when it came to the first two sequels. Of course, talk turned to Toyama’s Silent Hill and its sequels. “The exoticism of the different cultures made me feel nostalgic, while also feeling fear for the unknown.” Toyama said that the game “established a new standard which VR horror games later followed, and I think it’s a legendary game.” He also gave props to Red Candle Games’ controversial Devotion. When asked about what horror games he found appealed to him, like many of us, Toyama jumped to Hideo Kojima’s P.T., referring to it as “fantastic”. “Though it’s too early to reveal any details about the game, and it will take some time prior to release, we hope you look forward to it!” This is according to Silent Hill and Siren creator and head of Bokeh Game Studio Keiichiro Toyama, who sat down with Video Games Chronicle for an interview to discuss the project.Īccording to Toyama, Slitterhead has completed its prototyping phase, from which the team is going to be using the feedback prior to entering full production. After finally revealing just what the hell Bokeh Game Studio was working on last week at The Game Awards, you’ll probably be shocked to learn that Slitterhead hasn’t even entered full production yet.
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